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AI Insights · Timothy · July 2022

Top 5 Entertainment Mascot Games on Android in Belgium: Q2 2022

In Q2 2022, the top 5 entertainment mascot games on Android in Belgium showcased varied performance in terms of downloads, revenue, and active users. Sensor Tower provides detailed insights into these trends.

Top 5 Entertainment Mascot Games on Android in Belgium: Q2 2022

During Q2 2022, the top 5 entertainment mascot games on the Android platform in Belgium exhibited diverse trends in downloads, revenue, and active users. Here's an overview of their performance based on data from Sensor Tower.

Sonic Forces: PvP Battle Race saw a notable increase in weekly downloads early in the quarter, peaking at around 7.2K in the first week of May before experiencing a gradual decline to approximately 1.8K by the end of June. Weekly revenue showed minor fluctuations, with a peak of about $348 in the last week of June. Weekly active users climbed steadily from 9.6K in late March to a high of 29.7K in the first week of May, before tapering off to around 17.9K by the end of the quarter.

Sonic Dash Endless Runner Game demonstrated a consistent pattern in weekly downloads, reaching a peak of approximately 3.4K in mid-April but then descending to roughly 1.1K by the end of June. Revenue peaked at around $151 in mid-April and ended the quarter at about $78. Active users showed a slight decline over the quarter, starting at 12.5K in late March and ending at approximately 12.2K in late June.

Minion Rush: Running Game experienced relatively stable weekly downloads, starting at around 1.3K in late March, dipping mid-quarter, and then rising to about 1.6K by the end of June. Revenue fluctuated, peaking at $243 in mid-April and ending the quarter at around $106. Active users remained steady, with a slight increase from 3.4K in late March to about 3.9K by the end of June.

Sonic Dash 2: Sonic Boom Run showed moderate activity in weekly downloads, peaking at around 2.1K in mid-April before declining to approximately 360 by the end of June. Weekly revenue remained low, with minor fluctuations, peaking at $70 in early May. Active users peaked at 8.3K in mid-April and gradually decreased to about 3.5K by the end of June.

Crash Bandicoot: On the Run! maintained a consistent yet low download rate throughout the quarter, starting at 831 in late March and ending at 314 by the end of June. Revenue showed a gradual increase, peaking at around $133 in the third week of June. Active users remained relatively stable, fluctuating between 8.6K and 10.9K throughout the quarter.

For more detailed insights into the performance of these and other apps, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022